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A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft, , , , , и . IEEE Transactions on Computational Intelligence and AI in games (2013), X (Y): ?-? (2013)Multimodal Optimization.. GECCO (Companion), стр. 293-312. ACM, (2015)A Framework for Distributed Evolutionary Algorithms., , , , , , , и . PPSN, том 2439 из Lecture Notes in Computer Science, стр. 665-675. Springer, (2002)Guest Editorial Special Issue on Team AI in Games., , и . IEEE Trans. Games, 13 (4): 327-329 (2021)On Obtaining Global Information in a Peer-to-Peer Fully Distributed Environment (Research Note)., и . Euro-Par, том 2400 из Lecture Notes in Computer Science, стр. 573-577. Springer, (2002)Reactive strategy choice in StarCraft by means of Fuzzy Control., , , и . CIG, стр. 1-8. IEEE, (2013)Diversified Virtual Camera Composition., , и . EvoApplications, том 7248 из Lecture Notes in Computer Science, стр. 265-274. Springer, (2012)Nested Look-Ahead Evolutionary Algorithm Based Planning for a Believable Diplomacy Bot., , и . EvoApplications (1), том 6624 из Lecture Notes in Computer Science, стр. 83-92. Springer, (2011)Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games., , и . EMO, том 10173 из Lecture Notes in Computer Science, стр. 359-374. Springer, (2017)A Convergence Criterion for Multiobjective Evolutionary Algorithms Based on Systematic Statistical Testing., , , и . PPSN, том 5199 из Lecture Notes in Computer Science, стр. 825-836. Springer, (2008)