Author of the publication

Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games.

, , and . EMO, volume 10173 of Lecture Notes in Computer Science, page 359-374. Springer, (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Analyzing the effects of neutrality on multimodal landscape problems, , and . Submitted to IEEE CEC, (2007)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Towards automatic personalised content creation in racing games, , and . Proceedings of the IEEE Symposium on Computational Intelligence and Games, (2007)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Physical car racing video., and . http://video.google.co.uk/videoplay?docid=-2729700536332417204, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Simulated car racing., , and . CIG, IEEE, (2009)Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners., , , , , and . CoRR, (2020)Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi., , , , and . CoRR, (2020)Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics., , , and . IEEE Trans. Games, 11 (4): 352-362 (2019)Generative agents for player decision modeling in games., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Deep Learning for Video Game Playing., , , and . CoRR, (2017)Mutation Models: Learning to Generate Levels by Imitating Evolution., , and . FDG, page 67:1-67:9. ACM, (2022)