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Concepts, Technology, and Assessment of the Social Music Game "Sync-in-Team'.

, , , , and . CSE (4), page 837-842. IEEE Computer Society, (2009)

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Problems and Opportunities of Applying Data- & Audio-Mining Techniques to Ethnic Music., , , , , , , and . ISMIR, page 334-336. (2006)Correlation of Gestural Musical Audio Cues and Perceived Expressive Qualities., , , , , and . Gesture Workshop, volume 2915 of Lecture Notes in Computer Science, page 40-54. Springer, (2003)Using Fuzzy Logic to Handle the Users' Semantic Descriptions in a Music Retrieval System., and . IFSA (2), volume 42 of Advances in Soft Computing, page 89-98. Springer, (2007)Music Retrieval by Rhythmic Similarity Applied on Greek and African Traditional Music., , , , , and . ISMIR, page 297-300. Austrian Computer Society, (2007)DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game., , and . INTETAIN, volume 124 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 124-135. Springer, (2013)Engaging Audiences through a Participatory Design Approach with the Interactive Music Installation 'SoundField'., , , and . EVA, BCS, (2014)Effects of different bow stroke styles on body movements of a viola player: an exploratory study., , , and . ICMC, Michigan Publishing, (2014)Improving the key extraction performance of a simultaneous local key and chord estimation system., , and . ICME, page 1-6. IEEE Computer Society, (2011)Gestalt-Based Composition and Performance in Multimodal Environments., and . Joint International Conference on Cognitive and Systematic Musicology, volume 1317 of Lecture Notes in Computer Science, page 495-508. Springer, (1996)The assessment of presence and performance in an AR environment for motor imitation learning: A case-study on violinists., , , , , and . Comput. Hum. Behav., (September 2023)