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Concepts, Technology, and Assessment of the Social Music Game "Sync-in-Team'.

, , , , and . CSE (4), page 837-842. IEEE Computer Society, (2009)

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BilliARt - AR Carom Billiards - Exploration of an AR Framework., , , , , , , , and . HCI (26), volume 434 of Communications in Computer and Information Science, page 636-641. Springer, (2014)DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game., , and . INTETAIN, volume 124 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 124-135. Springer, (2013)Concepts, Technology, and Assessment of the Social Music Game "Sync-in-Team'., , , , and . CSE (4), page 837-842. IEEE Computer Society, (2009)Does Social Interaction Activate Music Listeners?., , , and . CMMR, volume 5493 of Lecture Notes in Computer Science, page 93-106. Springer, (2008)The HOP Sensor: Wireless Motion Sensor., , , , , and . NIME, page 229-232. nime.org, (2008)The Musical Synchrotron: Using Wireless Motion Sensors to Study How Social Interaction Affects Synchronization with Musical Tempo., , , and . NIME, page 372-373. nime.org, (2008)