Author of the publication

Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games.

, and . Games Cult., 16 (2): 187-207 (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Exploring choreographers' conceptions of motion capture for full body interaction., , , , and . BCS HCI, page 205-210. ACM, (2011)Direct Manipulation Like Tools for Designing Intelligent Virtual Agents., , and . IVA, volume 3661 of Lecture Notes in Computer Science, page 430-441. Springer, (2005)From Perception to Interaction with Virtual Characters., , , , and . Eurographics (Tutorials), page 5-31. Eurographics Association, (2020)The Impact of Self-Representation and Consistency in Collaborative Virtual Environments., , , and . Frontiers Virtual Real., (2021)A comparison of the effects of haptic and visual feedback on presence in virtual reality., , and . Int. J. Hum. Comput. Stud., (2022)Beyond Motivation and Engagement: Students' Voices on the Use of Game-based Learning in a Bachelor Computer Science Online Degree., , and . GoodIT, page 48-56. ACM, (2023)Emotional and Functional Challenge in Core and Avant-garde Games., , and . CHI PLAY, page 121-126. ACM, (2015)Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings., , , , and . CHI Extended Abstracts, page 437:1-437:7. ACM, (2022)More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection., , , , and . IVA, page 13:1-13:8. ACM, (2022)The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game., , , and . ISMAR, page 768-776. IEEE, (2022)