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Using Bloom's Taxonomy to Write Effective Programming Questions for Autograding Tools.

, , , and . SIGCSE, page 1260. ACM, (2019)

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Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)Lessons from a course on serious games research and prototyping., and . FDG, page 32-39. ACM, (2010)Hierarchical Reinforcement Learning for Pedagogical Policy Induction., , , , and . AIED (1), volume 11625 of Lecture Notes in Computer Science, page 544-556. Springer, (2019)Identifying student communities in blended courses., , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)Exploring Design Choices to Support Novices\textquotesingle Example Use During Creative Open-Ended Programming, , , , , , and . Proceedings of the 53rd ACM Technical Symposium on Computer Science Education, page 619-625. ACM, (February 2022)The Continuous Hint Factory - Providing Hints in Vast and Sparsely Populated Edit Distance Spaces., , , , , and . CoRR, (2017)Investigating the Impact of Backward Strategy Learning in a Logic Tutor: Aiding Subgoal Learning towards Improved Problem Solving., , , , and . CoRR, (2022)Enhancing a Student Productivity Model for Adaptive Problem-Solving Assistance., , and . CoRR, (2022)Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)Building Games to Learn from Their Players: Generating Hints in a Serious Game., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)