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Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming.

, , , , , , , , , , и . ArtsIT, том 367 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 243-254. Springer, (2020)

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Image Content Analysis and Description., и . State-of-the-Art in Content-Based Image and Video Retrieval, том 22 из Computational Imaging and Vision, стр. 1-19. Kluwer / Springer, (1999)High-Performance Vision-Based Navigation on SoC FPGA for Spacecraft Proximity Operations., , , , , и . IEEE Trans. Circuits Syst. Video Technol., 30 (4): 1188-1202 (2020)T-LESS: An RGB-D Dataset for 6D Pose Estimation of Texture-Less Objects., , , , , и . WACV, стр. 880-888. IEEE Computer Society, (2017)Retinal image registration based on keypoint correspondences, spherical eye modeling and camera pose estimation., , и . EMBC, стр. 5650-5654. IEEE, (2015)Exploration of Large-scale Museum Artifacts through Non-instrumented, Location-based, Multi-user Interaction., , , , и . VAST, стр. 155-162. Eurographics Association, (2010)Region-Based Dense Depth Extraction from Multi-View Video., , и . ICIP (5), стр. 213-216. IEEE, (2007)Single- and Multi-FPGA Acceleration of Dense Stereo Vision for Planetary Rovers., , , , и . ACM Trans. Embed. Comput. Syst., 18 (2): 16:1-16:27 (2019)Shape from interaction., , и . Mach. Vis. Appl., 25 (4): 1077-1087 (2014)PaperView: augmenting physical surfaces with location-aware digital information., , , и . TEI, стр. 57-60. ACM, (2011)Novelty Detection for Person Re-identification in an Open World., , и . VISIGRAPP (5: VISAPP), стр. 401-411. SciTePress, (2019)