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Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence.

, , , , , and . HCI (11), volume 12191 of Lecture Notes in Computer Science, page 270-286. Springer, (2020)

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Virtual Reality in Education: Learning a Foreign Language., , , , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 589-597. Springer, (2019)Using Virtual Reality Tools for Teaching Foreign Languages., , , , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 581-588. Springer, (2019)Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence., , , , , and . HCI (11), volume 12191 of Lecture Notes in Computer Science, page 270-286. Springer, (2020)Developing Training Applications for Hydrogen Emergency Response Training., , , , , and . ICGI, page 130-136. IEEE, (2019)Does gamification in virtual reality improve second language learning?, , , , and . ICGI, page 1-8. IEEE, (2021)