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Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence.

, , , , , и . HCI (11), том 12191 из Lecture Notes in Computer Science, стр. 270-286. Springer, (2020)

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Другие публикации лиц с тем же именем

A Systematic Identification of Pedagogical Conversational Agents., , , , , , и . FIE, стр. 1-9. IEEE, (2020)Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web., , , и . HCI (43), том 12425 из Lecture Notes in Computer Science, стр. 445-461. Springer, (2020)Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping., , , и . SBGames, стр. 43-51. IEEE Computer Society, (2015)Collaborative Learning with Virtual Entities., , и . HCI (24), том 10924 из Lecture Notes in Computer Science, стр. 480-493. Springer, (2018)Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education., , , , и . HCI (26), том 11591 из Lecture Notes in Computer Science, стр. 175-192. Springer, (2019)Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence., , , , , и . HCI (11), том 12191 из Lecture Notes in Computer Science, стр. 270-286. Springer, (2020)Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts., , , , и . CSEDU (1), стр. 155-162. SCITEPRESS, (2020)A Process for Extracting Knowledge Base for Chatbots from Text Corpora., , , , и . EDUCON, стр. 322-329. IEEE, (2019)