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Charting the Future of AI in Project-Based Learning: A Co-Design Exploration with Students.

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Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type., , , , , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 210-228. Springer, (2023)Understanding Characteristics of Catalyst Users in the WallStreetBets Community., , , , , , , , and . ASONAM, page 320-324. ACM, (2023)HRCR: Hidden Markov-Based Reinforcement to Reduce Churn in Question Answering Forums., , , and . PRICAI (1), volume 11670 of Lecture Notes in Computer Science, page 364-376. Springer, (2019)Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education., , , , , , , , , and 2 other author(s). CoRR, (2023)The Great AI Witch Hunt: Reviewers Perception and (Mis)Conception of Generative AI in Research Writing., , , , , and . CoRR, (2024)Exploring Mental Health Communications among Instagram Coaches., , , , , and . ASONAM, page 218-225. IEEE, (2022)A Twitter Dataset for Pakistani Political Discourse., , , , , , and . CoRR, (2023)Student Barriers to Active Learning in Synchronous Online Classes: Characterization, Reflections, and Suggestions., , , , and . L@S, page 101-115. ACM, (2021)Tangible Web: An Interactive Immersion Virtual Reality Creativity System that Travels Across Reality., , , , and . WWW, page 3915-3922. ACM, (2023)When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App., , , , , and . L@S, page 175-188. ACM, (2022)