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Robust quasistatic finite elements and flesh simulation.

, , , and . Symposium on Computer Animation, page 181-190. ACM, (2005)

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Simulating speech with a physics-based facial muscle model., , , and . Symposium on Computer Animation, page 261-270. Eurographics Association, (2006)Arbitrary cutting of deformable tetrahedralized objects., , and . Symposium on Computer Animation, page 73-80. Eurographics Association, (2007)Impulse-Based Control of Joints and Muscles., , and . IEEE Trans. Vis. Comput. Graph., 14 (1): 37-46 (2008)Addressing discontinuous root-finding for subsequent differentiability in machine learning, inverse problems, and control., and . J. Comput. Phys., (January 2024)Muscle simulation for facial animation in Kong: Skull Island., , and . SIGGRAPH Talks, page 21:1-21:2. ACM, (2017)Primal Extended Position Based Dynamics for Hyperelasticity., , , , , and . MIG, page 21:1-21:10. ACM, (2023)Hybrid simulation of deformable solids., , , and . Symposium on Computer Animation, page 81-90. Eurographics Association, (2007)Finite volume methods for the simulation of skeletal muscle., , , and . Symposium on Computer Animation, page 68-74. The Eurographics Association, (2003)Level Set Methods and Dynamic Implicit Surfaces, and . Springer New York, New York, NY, (2003)Simulating water and smoke with an octree data structure., , and . ACM Trans. Graph., 23 (3): 457-462 (2004)