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Mixed reality Kinect Mirror box for stroke rehabilitation., , , , и . IVCNZ, стр. 231-235. IEEE, (2013)Spatiality in videoconferencing: trade-offs between efficiency and social presence., , , и . CSCW, стр. 413-422. ACM, (2006)Implementing three-party desktop videoconferencing., и . OZCHI, том 251 из ACM International Conference Proceeding Series, стр. 95-102. ACM, (2007)Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments., , и . Eurographics (Short Papers), стр. 37-40. Eurographics Association, (2010)Pervasive Augmented Reality - Technology and Ethics., , и . IEEE Pervasive Comput., 21 (3): 84-91 (2022)New interface approaches for telemedicine, , , и . ntfz 2006, 33, (2006)Issue: 1.Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses., , , , , и . UIST, стр. 81:1-81:15. ACM, (2022)Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context., , , , , и . ISMAR, стр. 351-362. IEEE, (2019)Virtual Reality Pōwhiri - Practicing an indigenous welcoming ceremony., , , и . OZCHI, стр. 550-563. ACM, (2023)Eye-to-eye contact for life-sized videoconferencing., , , , , и . OZCHI, стр. 145-148. ACM, (2014)