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Learning from rehabilitation: A bi-manual interface approach.

, , and . 3DUI, page 163-164. IEEE Computer Society, (2015)

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Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses., , , , , and . UIST, page 81:1-81:15. ACM, (2022)Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context., , , , , and . ISMAR, page 351-362. IEEE, (2019)Mixed reality Kinect Mirror box for stroke rehabilitation., , , , and . IVCNZ, page 231-235. IEEE, (2013)Pervasive Augmented Reality - Technology and Ethics., , and . IEEE Pervasive Comput., 21 (3): 84-91 (2022)Implementing three-party desktop videoconferencing., and . OZCHI, volume 251 of ACM International Conference Proceeding Series, page 95-102. ACM, (2007)Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments., , and . Eurographics (Short Papers), page 37-40. Eurographics Association, (2010)New interface approaches for telemedicine, , , and . ntfz 2006, 33, (2006)Issue: 1.Spatiality in videoconferencing: trade-offs between efficiency and social presence., , , and . CSCW, page 413-422. ACM, (2006)Virtual Reality Pōwhiri - Practicing an indigenous welcoming ceremony., , , and . OZCHI, page 550-563. ACM, (2023)Techniques for view transition in multi-camera outdoor environments., , , , and . Graphics Interface, page 193-200. ACM / Canadian Human-Computer Communications Society, (2010)