Author of the publication

Learning from rehabilitation: A bi-manual interface approach.

, , and . 3DUI, page 163-164. IEEE Computer Society, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs., , , , , and . ISMAR Adjunct, page 710-711. IEEE, (2022)Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game., , , , , , , and . GALA, page 96-106. Springer International Publishing, (2022)Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays., , , , , and . AutomotiveUI, page 33-42. ACM, (2018)Learning from rehabilitation: A bi-manual interface approach., , and . 3DUI, page 163-164. IEEE Computer Society, (2015)Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry., , , and . ICGSE/ICSSP, page 94-105. IEEE, (2021)Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Conceptualizing Fidelity for HCI in Applied Gaming., , , and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 165-179. Springer, (2019)Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality., , , , and . Multim. Tools Appl., 83 (25): 66013-66032 (July 2024)Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality., , , and . VRST, page 32:1-32:5. ACM, (2019)Social presence with virtual glass., , , , , and . VR, page 269-270. IEEE Computer Society, (2015)