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Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display.

, , , and . Int. J. Comput. Games Technol., (2008)

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Creating entertainment applications for cellular phones., , , and . Computers in Entertainment, 3 (3): 3 (2005)PAC-LAN: the human arcade., , , and . Advances in Computer Entertainment Technology, page 33. ACM, (2006)Reducing Processing Time for Real-Time Mobile Hosted Location Based Services., , and . PIMRC, page 1-4. IEEE, (2006)3D Motion Control of Connected Augmented Virtuality on Mobile Phones., , and . ISUVR, page 67-70. IEEE Computer Society, (2008)Evolution of 3D mobile games development., , and . Personal and Ubiquitous Computing, 12 (1): 19-25 (2008)Providing location based information/advertising for existing mobile phone users., , and . Personal and Ubiquitous Computing, 12 (1): 3-10 (2008)Mobile Games- Challenges and Opportunities., , , , , and . Advances in Computers, (2007)Selling Mobile Applications: The Difference What People Buy and What People Try., , and . ICE-B, page 319-322. INSTICC Press, (2006)Converging computer and home entertainment devices in the consumer media network environment., , and . CCNC, page 1003-1007. IEEE, (2006)Using the physicality of NFC to combat grokking of the check-in mechanic., , and . MindTrek, page 287-290. ACM, (2011)