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Using a game controller for relaying deictic gestures in computer-mediated communication., , , и . Int. J. Hum. Comput. Stud., 69 (6): 362-374 (2011)Interaction space theory: a framework for tool development., , , и . ISICT, том 49 из ACM International Conference Proceeding Series, стр. 427-432. Trinity College Dublin, (2003)Interaction spaces in computer-mediated communication., , , , и . AI Soc., 19 (1): 22-33 (2005)Image super-resolution for outdoor digital forensics. Usability and legal aspects., , , , , , и . Comput. Ind., (2018)Augmented reality as means for creating shared understanding., , , , и . ECCE, стр. 17. VTT Technical Research Centre of Finland / ACM, (2009)Social Intelligence Design for Social Computing., , и . HCI (14), том 13315 из Lecture Notes in Computer Science, стр. 545-558. Springer, (2022)The role of natural language in social information engineering., , , , и . AFRICON, стр. 1-6. IEEE, (2011)PLEA: The Embodied Virtual Being., , , , и . HCI (20), том 14703 из Lecture Notes in Computer Science, стр. 266-275. Springer, (2024)