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Technology & Art in Stimulating Creative Placemaking in Public-Use Spaces.

, and . ACM Multimedia, page 1473-1474. ACM, (2016)

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Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment.. ICEC, volume 4161 of Lecture Notes in Computer Science, page 90-95. Springer, (2006)Chroma space: affective colors in interactive 3d world., , , and . ACM Multimedia, page 1441-1444. ACM, (2010)Implicit experiences as a determinant of perceptual quality and aesthetic appreciation., , and . ACM Multimedia, page 153-162. ACM, (2011)Design and storytelling concepts in the quality of experience., and . QoMEX, page 1-6. IEEE, (2015)Virtual and Tangible User Interfaces for Social and Accessible Pervasive Gaming., , , and . MuC, page 253-262. Oldenbourg Verlag, (2006)Flick flock: the distant and distinct characteristics of the masses in immersive aesthetic space., , , and . SIGGRAPH ASIA (Posters), page 64:1. ACM, (2010)Exposure effect on experience and visual perception in stereoscopic visual presentations., , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 332-335. ACM, (2009)Multiuse Playspaces: Mediating Expressive Community Places., and . IEEE Multim., 24 (1): 12-16 (2017)Technology & Art in Stimulating Creative Placemaking in Public-Use Spaces., and . ACM Multimedia, page 1473-1474. ACM, (2016)When cheesecake craving unplugs the pleasure button: understanding aesthetics and quality of experience in a computer generated graphics., , , and . SIGGRAPH Posters, page 30. ACM, (2012)