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Technology & Art in Stimulating Creative Placemaking in Public-Use Spaces.

, and . ACM Multimedia, page 1473-1474. ACM, (2016)

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Technology & Art in Stimulating Creative Placemaking in Public-Use Spaces., and . ACM Multimedia, page 1473-1474. ACM, (2016)Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses., and . CHI PLAY (Companion), page 267-271. ACM, (2020)An MPEG-21 framework for streaming media., , , and . MMSP, page 147-152. IEEE, (2001)Spatial immersion versus emotional immersion, which is more immersive?, , and . QoMEX, page 1-6. IEEE, (2017)Does P3 Reflect Speech Quality Change? Controlling for Auditory Evoked Activity in Event-Related Brain Potential (ERP) Waveforms., , and . ISM, page 152-155. IEEE, (2019)Multiuse Playspaces: Mediating Expressive Community Places., and . IEEE Multim., 24 (1): 12-16 (2017)Qualinet white paper on definitions of quality of experience, , , and . European network on quality of experience in multimedia systems and services (COST Action IC 1003), (2012)Virtual reality visualization of geophysical flows: A framework., , , , , , and . Environ. Model. Softw., (2024)Factors of Immersion in Interactive Digital Storytelling., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 265-269. Springer, (2017)A streaming media engine using digital item adaptation., , , , and . IEEE Workshop on Multimedia Signal Processing, page 73-76. IEEE, (2002)