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The learning value of game design activities: association between computational thinking and cognitive skills.

, , , , and . WiPSCE, page 19:1-19:4. ACM, (2020)

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Pocket code: a mobile visual programming framework for app development., , and . MOBILESoft@ICSE, page 140-143. IEEE / ACM, (2019)Contributors' impact on a FOSS project's quality., , , and . SQUADE@ESEC/SIGSOFT FSE, page 35-38. ACM, (2019)On the lengths of symmetry breaking-preserving games on graphs., , and . Theor. Comput. Sci., 313 (3): 427-446 (2004)The Art of the Belly., and . HCI (2), page 705-710. Elsevier, (1993)0-444-89540-X.Comparing Purely Visual with Hybrid Visual/Textual Manipulation of Complex Formula on Smartphones., , , and . DMS, page 198-201. Knowledge Systems Institute, (2013)The learning value of game design activities: association between computational thinking and cognitive skills., , , , and . WiPSCE, page 19:1-19:4. ACM, (2020)User Interface Design for a Mobile Multimedia Application: An Iterative Approach., , , , , , , and . ACHI, page 189-194. IEEE Computer Society, (2008)Measuring Usability of the Mobile Learning App for the Children., , , , and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 353-363. Springer, (2017)The Complexity of Graph Ramsey Games.. Computers and Games, volume 2063 of Lecture Notes in Computer Science, page 186-203. Springer, (2000)A Customised App to Attract Female Teenagers to Coding., and . CoRR, (2019)