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The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation.

, , and . IIMSS, volume 98 of Smart Innovation, Systems and Technologies, page 24-33. Springer, (2018)

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Moral Mediators in the Metaverse: Exploring Artificial Morality through a Talking Cricket Paradigm., , , , , and . AIxPAC@AI*IA, volume 3563 of CEUR Workshop Proceedings, page 30-43. CEUR-WS.org, (2023)Pseudonymisation in the context of GDPR-compliant medical research., , , , , , and . DRCN, page 1-6. IEEE, (2023)3D interaction with volumetric medical data: experiencing the Wiimote., , and . AMBI-SYS, page 14. ICST, (2008)Overview of the SMART-BEAR Technical Infrastructure., , , , , , , , , and 7 other author(s). ICT4AWE, page 117-125. SCITEPRESS, (2022)Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction., and . 3PGCIC, volume 1 of Lecture Notes on Data Engineering and Communications Technologies, page 105-114. Springer, (2016)Robust fingertip detection in egocentric vision under varying illumination conditions., , , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2015)An agent based platform for task distribution in virtual environments., , and . J. Syst. Archit., 54 (9): 877-882 (2008)Identifying threats in a large company's inbox., , and . Big-DAMA@CoNEXT, page 1-7. ACM, (2019)Temporal Denoising of Kinect Depth Data., , , , and . SITIS, page 47-52. IEEE Computer Society, (2012)Controller-free exploration of medical image data: Experiencing the Kinect., , and . CBMS, page 1-6. IEEE Computer Society, (2011)