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Touchless Disambiguation Techniques for Wearable Augmented Reality Systems., , и . IIMSS, стр. 547-556. Springer, (2016)User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain., , и . 3PGCIC, стр. 545-550. IEEE Computer Society, (2015)An Interactive 3D Holographic Pyramid for Museum Exhibition., , , , и . SITIS, стр. 428-434. IEEE Computer Society, (2016)An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint., , и . AVR (2), том 9769 из Lecture Notes in Computer Science, стр. 318-330. Springer, (2016)The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation., , и . IIMSS, том 98 из Smart Innovation, Systems and Technologies, стр. 24-33. Springer, (2018)Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing., , и . AVR, том 9254 из Lecture Notes in Computer Science, стр. 399-408. Springer, (2015)Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage., , , , , и . SITIS, стр. 768-774. IEEE Computer Society, (2015)Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage., , и . SITIS, стр. 625-631. IEEE, (2018)Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions., , и . AVR, том 8853 из Lecture Notes in Computer Science, стр. 267-282. Springer, (2014)Augmenting Collaborative Practices: The Hololiver Case Study., , , , , , , и . SITIS, стр. 234-241. IEEE, (2023)