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A comparison of motion capture data recorded from a Vicon system and a Microsoft Kinect sensor.

, and . SAP, page 121. ACM, (2012)

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Distance Perception in Modern Mobile Augmented Reality., , , , and . VR Workshops, page 196-200. IEEE, (2020)Determining Peripersonal Space Boundaries and Their Plasticity in Relation to Object and Agent Characteristics in an Immersive Virtual Environment., , and . VR, page 332-342. IEEE, (2020)Verbs and Adverbs: Multidimensional Motion Interpolation., , and . IEEE Computer Graphics and Applications, 18 (5): 32-40 (1998)Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognition., , , and . APGV, page 125. ACM, (2009)Exploring large virtual environments with an HMD when physical space is limited., , , , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 41-48. ACM, (2007)Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method., , , , , , and . APGV, page 75-82. ACM, (2011)Egocentric distance perception in HMD-based virtual environments., , , , , , and . APGV, page 123. ACM, (2011)Distance estimation in virtual environments using different HMDs., , and . SAP, page 130. ACM, (2014)Egocentric distance estimation on a discontinuous ground surface in the virtual environment., and . SAP, page 131. ACM, (2014)Robust transmission of 3D geometry over lossy networks., , and . Web3D, page 161-172. ACM, (2003)