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Fusion through Interpretation.

, , and . ECCV, volume 588 of Lecture Notes in Computer Science, page 801-805. Springer, (1992)

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Super-lampreys and wave energy: Optimised control of artificially-evolved, simulated swimming lamprey., , and . Neurocomputing, 70 (7-9): 1139-1154 (2007)Learning Complex Robot Behaviours by Evolutionary Computing with Task Decomposition., , and . EWLR, volume 1545 of Lecture Notes in Computer Science, page 155-172. Springer, (1997)Improved, Simpler Neural Controllers for Lamprey Swimming., , and . ICANN (2), volume 3697 of Lecture Notes in Computer Science, page 445-450. Springer, (2005)An evolutionary approach for interactive computer games., , and . IEEE Congress on Evolutionary Computation, page 986-993. IEEE, (2004)Real-time challenge balance in an RTS game using rtNEAT., , and . CIG, page 87-94. IEEE, (2008)Resolving Observer Motion by Object Tracking.. IJCAI, page 792-798. William Kaufmann, (1983)Bee-havior in a mobile robot: the construction of a self-organized cognitive map and its use in robot navigation within a complex, natural environment., , and . ICNN, page 1451-1456. IEEE, (1993)Real-Time Game Adaptation for Optimizing Player Satisfaction., and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (2): 121-133 (2009)Effects of asymmetry and learning on phonotaxis in a robot based on the lizard auditory system., , and . Adaptive Behaviour, 20 (3): 159-171 (2012)A Generic Approach For Obtaining Higher Entertainment In Predator/Prey Games., and . J. Game Dev., 1 (3): 23-50 (2005)