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GPU-Based Realtime Hand Gesture Interaction and Rendering for Volume Datasets Using Leap Motion.

, , , , and . CW, page 85-92. IEEE Computer Society, (2014)

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Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets., , , and . 3DPH, volume 5903 of Lecture Notes in Computer Science, page 187-198. Springer, (2009)GPU-Based Realtime Hand Gesture Interaction and Rendering for Volume Datasets Using Leap Motion., , , , and . CW, page 85-92. IEEE Computer Society, (2014)Development and Application of Immersive Learning based on Virtual Reality: A Case Study for Mathematics Popularization., , , and . ICIEAI, page 739-743. ACM, (2023)Development of new force feedback interface for two-handed 6DOF manipulation SPIDAR-G&G system., , , , and . ICAT, (2003)Automated brain extraction and associated 3D inspection layers for the Rhesus macaque MRI datasets., , , , , and . VRCAI, page 261-269. ACM, (2016)A Haptic Interface for Two-Handed 6DOF Manipulation-SPIDAR-G&G System., , , , and . IEICE Trans. Inf. Syst., 87-D (6): 1415-1421 (2004)Balanced hierarchical face clustering algorithm on triangle meshes., , , and . CAD/Graphics, page 528-531. IEEE, (2009)GARDEN: Generic Addressing and Routing for Data Center Networks., , , , and . IEEE CLOUD, page 107-114. IEEE Computer Society, (2012)Multi-Task Cascaded Attention Network for Brain Tumor Segmentation and Classification., , and . ICASSP, page 2340-2344. IEEE, (2024)