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A framework for describing and evaluating Software Visualization Systems: A case-study in Prolog. Knowledge Media Institute, The Open University, (1995)Scene-driver: a narrative-driven game architecture reusing broadcast animation content., , and . Advances in Computer Entertainment Technology, page 91-99. ACM, (2004)Storyscope: Supporting the authoring and reading of museum stories using online data sources., , and . WebSci, page 23:1-23:10. ACM, (2015)Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series., , , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 213-218. Springer, (2004)Towards Advanced Interfaces for Citizen Curation., , , , , , , , , and 1 other author(s). AVI²CH@AVI, volume 2687 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)A Comparison of the Cognitive Difficulties Posed by SPARQL Query Constructs., and . EKAW, volume 12387 of Lecture Notes in Computer Science, page 3-19. Springer, (2020)Spotlight browsing of resource archives, , and . HYPERTEXT '05: Proceedings of the sixteenth ACM conference on Hypertext and hypermedia, page 23--31. New York, NY, USA, ACM Press, (2005)Knowledge Modelling to Support Inquiry Learning Tasks., , , and . KSEM, volume 6291 of Lecture Notes in Computer Science, page 198-209. Springer, (2010)HANK: A cognitive modelling language for psychology students., and . PPIG, page 14. Psychology of Programming Interest Group, (1998)The Effect of Graphical and Textual Visualisation on the Comprehension of Prolog Execution by Novices: An Empirical Analysis.. PPIG, page 8. Psychology of Programming Interest Group, (1994)