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The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization., , and . Int. J. Hum. Comput. Interaction, 35 (4-5): 384-394 (2019)Using CNN to Predict the Transformed Spatial Distance for a Pair of Image Patches., , and . ICCE-TW, page 1-2. IEEE, (2020)Hand-Hygiene Education and Facilitation System for Children., , , and . ICCE-TW, page 23-24. IEEE, (2022)IoT Inventor: A web-enabled composer for building IoT-enabled reconfigurable agentized services., , and . ICCE-TW, page 1-2. IEEE, (2016)Hand-detection with Transferrable Design for Smart Factories., , and . ISPACS, page 1-2. IEEE, (2021)Can I Help You?: Towards the Improvement of Occupational Experience for Convenience Store Employees in Taiwan., , , , and . HCI (15), volume 6775 of Lecture Notes in Computer Science, page 361-368. Springer, (2011)Creating Robust Activity Maps Using Wireless Sensor Network in a Smart Home., , and . CASE, page 741-746. IEEE, (2007)Anticipatory Reasoning for a Proactive Context-Aware Energy Saving System., , , , and . iThings/GreenCom/CPSCom, page 228-234. IEEE Computer Society, (2014)IoT-enhanced and Bidirectionally Interactive Information Visualization for Context-Aware Home Energy Savings.. ISMAR-MASH'D, page 15-20. IEEE, (2015)Multilayered information encryption scheme with fine-grained authentication., , and . APSIPA, page 1126-1130. IEEE, (2015)