Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Supereulerian graphs and the Petersen Graph, II., and . Ars Comb., (1998)My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading., , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 281-283. Springer, (2011)A surrogate competition approach to enhancing game-based learning., and . ACM Trans. Comput. Hum. Interact., 20 (6): 35:1-35:24 (2013)Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan., , , , , , , , , and 5 other author(s). Res. Pract. Technol. Enhanc. Learn., (2023)Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets., , and . CSCL (1), page 429-433. International Society of the Learning Sciences, (2009)My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment., , and . DIGITEL, page 104-108. IEEE Computer Society, (2007)Designing a Simulation Game to Help Children Learn the Concept of Financial Management., , , , and . DIGITEL, page 243-245. IEEE, (2010)Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets., , , and . DIGITEL, page 234-236. IEEE, (2010)Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage., , , and . DIGITEL, page 171-175. IEEE, (2010)Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World., , and . DIGITEL, page 93-100. IEEE, (2010)