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Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields.

, , and . ICALT, page 156-160. IEEE Computer Society, (2013)

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Have You Found the Error? A Formal Framework for Learning Game Verification., , , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 476-481. Springer, (2014)Modeling Skills in a Learner-Centred Approach Within MOOCs., , , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 102-111. (2016)Service oriented approach for modeling and generic integration of complex resources in MOOCs., , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)Des Systèmes Multi-Agents temporels pour des systèmes industriels dynamiques.. Jean Monnet University, Saint-Étienne, France, (2001)Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature., , , and . GALA, volume 13134 of Lecture Notes in Computer Science, page 258-264. Springer, (2021)Scenario Modeling for Serious Games: An Approach for Industry Sector., , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 185-194. (2016)Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment., , , and . ICALT, page 374-378. IEEE, (2022)Serious games for vocational training: A compared approach., , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)An Approach to Model and Validate Scenarios of Serious Games in the Design Stage., , and . ICWL, volume 8167 of Lecture Notes in Computer Science, page 264-273. Springer, (2013)Towards Temporality-Sensitive Recurrent Neural Networks through Enriched Traces., , and . EDM, International Educational Data Mining Society, (2020)