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Motion-based video retargeting with optimized crop-and-warp., , , and . ACM Trans. Graph., 29 (4): 90:1-90:9 (2010)Interactive Model Decomposition., , and . CAD/Graphics, page 298-303. IEEE, (2007)Motion manipulation for characters in videos., , , , , and . TAAI, page 512-516. IEEE, (2015)Spatio-Temporal Learning of Basketball Offensive Strategies., , , , , and . ACM Multimedia, page 1123-1126. ACM, (2015)An authoring framework for time dependent crowd simulation., , , , , , and . SIGGRAPH Asia Posters, page 1. ACM, (2016)Adaptive manga re-layout on mobile device., , , , , , , and . SIGGRAPH Posters, page 57. ACM, (2013)BasketballGAN: Generating Basketball Play Simulation Through Sketching., , , and . ACM Multimedia, page 720-728. ACM, (2019)Generating Defensive Plays in Basketball Games., , , , , and . ACM Multimedia, page 1580-1588. ACM, (2018)Representing Multivariate Data by Optimal Colors to Uncover Events of Interest in Time Series Data., , , , , and . PacificVis, page 156-165. IEEE, (2020)CoachAI: A Project for Microscopic Badminton Match Data Collection and Tactical Analysis., , , , , , , , , and 1 other author(s). APNOMS, page 1-4. IEEE, (2019)