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Tangible interactions for temporal navigation in a virtual environment: application to history of science and technology.

, , , and . IHM (Adjunct), page 14:1-14:7. ACM, (2019)

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Time Navigation in a Virtual Environment using Tangible Interactions: application to the domain of History of Science and Technology., , , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Distributed UI on Interactive Tabletops: Issues and Context Model., , and . Distributed User Interfaces, Springer, (2013)PRISME: Toward a model linking tangible interaction and domain-specific tasks in mixed reality environments., , and . SVR, page 210-219. IEEE, (2020)PRISME: An interaction model linking domain activities and mixed and tangible interactors in virtual environments., , and . ISMAR Adjunct, page 241-246. IEEE, (2020)SABLIER : a Tangible Interactor to Navigate through Space and Time., , , and . CHI, page 503:1-503:12. ACM, (2022)WAAT: A Workstation AR Authoring Tool for Industry 4.0., , , , and . AVR (2), volume 12243 of Lecture Notes in Computer Science, page 304-320. Springer, (2020)Tangible interactions for temporal navigation in a virtual environment: application to history of science and technology., , , and . IHM (Adjunct), page 14:1-14:7. ACM, (2019)Human perception of swarm fragmentation., , , , and . HRI, page 250-258. ACM, (2024)Augmented Reality Authoring of Digital Twins: Design, Implementation and Evaluation in an Industry 4.0 Context., , , and . Frontiers Virtual Real., (2022)A unifying method-based classification of robot swarm spatial self-organisation behaviours., , , , and . Adapt. Behav., 31 (6): 577-599 (December 2023)