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A Flow-Oriented Visual Language for Learning Designs.

, , , and . ICWL, volume 5145 of Lecture Notes in Computer Science, page 486-496. Springer, (2008)

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Challenges of serious games., , , and . EAI Endorsed Trans. Serious Games, 2 (6): e4 (2015)A Flow-Oriented Visual Language for Learning Designs., , , and . ICWL, volume 5145 of Lecture Notes in Computer Science, page 486-496. Springer, (2008)A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience., , , and . Softw. Pract. Exp., 37 (4): 441-461 (2007)Game Learning Analytics for Educators., , , , and . EDUCON, page 1436-1442. IEEE, (2019)Requirements for educational games in MOOCs., , , and . EDUCON, page 993-997. IEEE, (2015)Simplifying location-based serious game authoring., , , , and . TEEM, page 45:1-45:9. ACM, (2017)Production and Deployment of Educational Videogames as Assessable Learning Objects., , , and . EC-TEL, volume 4227 of Lecture Notes in Computer Science, page 316-330. Springer, (2006)A Scalable Architecture for One-Stop Evaluation of Serious Games., , , , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 69-78. Springer, (2020)Using e-Learning Standards to Improve Serious Game Deployment and Evaluation., , , , and . EDUCON, page 2077-2083. IEEE, (2022)Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach., , , and . ITNG, page 118-123. IEEE Computer Society, (2006)