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Patterns for Agile Programming Practice.. EuroPLoP, page 347-360. UVK - Universitaetsverlag Konstanz, (2005)Teaching Agile - Agile Teaching: Creating a Holistic Learning Environment., , and . AGILE, page 421-422. IEEE Computer Society, (2006)Introvert-Extrovert.. EuroPLoP, page 323-328. UVK - Universitaetsverlag Konstanz, (2002)Assessment-Driven Course Design-Fair Play Patterns, , , , , , and . Proceedings of the 22nd Conference on Pattern Languages of Programs, PLoP ’15, (2015)Teaching software development methods: the case of extreme programming., , , , and . SIGCSE, page 448-449. ACM, (2004)One XP experience: introducing agile (XP) software development into a culture that is willing but not ready., , , , and . CASCON, page 242-254. IBM, (2004)Feedback Patterns., , and . EuroPLoP, page 343-374. UVK - Universitaetsverlag Konstanz, (2002)Introducing Agile Development (XP) into a Corporate Webmaster Environment - An Experience Report., , , and . AGILE, page 145-152. IEEE Computer Society, (2005)An overview of visualization: its use and design: report of the working group in visualization., , , , , , , , , and . ITiCSE, page 192-200. ACM, (1996)Karel universe drag & drop editor.. ITiCSE, page 307. ACM, (2006)