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Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study.

, , , , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 172-186. Springer, (2019)

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Sense the classroom: AI-supported synchronous online education for a resilient new normal., , , и . EC-TEL (Doctoral Consortium), том 3076 из CEUR Workshop Proceedings, стр. 64-70. CEUR-WS.org, (2021)Architecture and Design Patterns for Distributed, Scalable Augmented Reality and Wearable Technology Systems., , , , , и . TALE, стр. 1-8. IEEE, (2019)Educational Robotics at Schools Online with Augmented Reality., , , , , , , , и . EDUCON, стр. 1-10. IEEE, (2024)Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study., , , , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 172-186. Springer, (2019)Shaping and evaluating a system for affective computing in online higher education using a participatory design and the system usability scale., , , и . LAK, стр. 382-391. ACM, (2024)Technology Acceptance of Augmented Reality and Wearable Technologies., , , , и . iLRN, том 725 из Communications in Computer and Information Science, стр. 129-141. Springer, (2017)Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer., , , и . Sensors, 19 (14): 3244 (2019)Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for dyadic teams., , , и . MILeS@EC-TEL, том 3247 из CEUR Workshop Proceedings, стр. 55-58. CEUR-WS.org, (2022)Examining the impact of data augmentation for psychomotor skills training in human-robot interaction., , и . EC-TEL (Doctoral Consortium), том 3076 из CEUR Workshop Proceedings, стр. 83-88. CEUR-WS.org, (2021)Evaluating an immersive learning toolkit for training psychomotor skills in the fields of human-robot interaction and dance., , , , и . MILeS@EC-TEL, том 3499 из CEUR Workshop Proceedings, стр. 70-78. CEUR-WS.org, (2023)