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Self-Reported Differences in Personality, Emotion Control, and Presence Between Pre-Military and Non-Military Groups in a Pilot Study Using the Stress Resilience in Virtual Environments (STRIVE) System.

, , , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 182-184. IOS Press, (2014)

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STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses., , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 379-385. IOS Press, (2012)Self-Reported Differences in Personality, Emotion Control, and Presence Between Pre-Military and Non-Military Groups in a Pilot Study Using the Stress Resilience in Virtual Environments (STRIVE) System., , , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 182-184. IOS Press, (2014)Virtual Environments for Assessing and Rehabilitating Cognitive/Functional Performance: A Review of Projects at the USC Integrated Media Systems Center., , , , , , , , , and . Presence Teleoperators Virtual Environ., 10 (4): 359-374 (2001)Expansion of a VR Exposure Therapy System for Combat-Related PTSD to Medics/Corpsman and Persons Following Military Sexual Trauma., , , , , , , , , and 1 other author(s). MMVR, volume 196 of Studies in Health Technology and Informatics, page 332-338. IOS Press, (2014)Virtual environments for targeting cognitive processes: an overview of projects at the University of Southern California., , , , , , , , , and . HCI (2), page 1095-1099. Lawrence Erlbaum, (1999)Gender Issues in the Use of Virtual Environments., , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 2 (2): 113-123 (1999)Report on a Preliminary Study Using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training., , and . HCI (2), volume 6762 of Lecture Notes in Computer Science, page 474-480. Springer, (2011)Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project., , , , , , , , , and 7 other author(s). Cyberpsychology Behav. Soc. Netw., 2 (6): 577-591 (1999)Virtual reality for persons with central nervous system dysfunction: assessment and treatment in the Information Society for all., , , , , , , and . HCI, page 972-976. Lawrence Erlbaum, (2001)STRIVE: Stress Resilience in Virtual Environments., , , , , and . VR, page 173-174. IEEE Computer Society, (2012)