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Using the Behavioural Tendency of Students in a Team Environment for Team Formation.

, , , and . FIE, page 1-9. IEEE, (2022)

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A Combined Approach for Eliciting Relationships for Educational Ontologies Using General-Purpose Knowledge Bases., , , and . IEEE Access, (2019)Towards the Use of Language Models in Scientific Paper Recommender Systems., , , and . EDUCON, page 1-3. IEEE, (2024)Used of Web Scraping on Knowledge Representation Model for Bodies of Knowledge as a Tool to Development Curriculum., , , and . WorldCIST (2), volume 1366 of Advances in Intelligent Systems and Computing, page 611-620. Springer, (2021)Collaborative Multi-user Augmented Reality Solutions in the Classroom., , , , , , and . ICL (2), volume 390 of Lecture Notes in Networks and Systems, page 1004-1011. Springer, (2021)Dealing with common problems in engineering degrees' Final Year Projects., , , , , and . FIE, page 1-8. IEEE Computer Society, (2014)Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. A Systematic Review., , , , and . J. Univers. Comput. Sci., 28 (6): 564-590 (2022)Bayesian Networks to predict reputation in Virtual Learning Communities., , and . LA-CCI, page 1-6. IEEE, (2016)Automating the authoring of learning material in Computer Engineering education., , , , and . FIE, page 1-6. IEEE Computer Society, (2012)Using the Behavioural Tendency of Students in a Team Environment for Team Formation., , , and . FIE, page 1-9. IEEE, (2022)The use of concept maps in Computer Engineering education to promote meaningful learning, creativity and collaboration., , , , and . FIE, page 4. IEEE Computer Society, (2011)