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Firestorm: a brainstorming application for collaborative group work at tabletops.

, , , , and . ITS, page 162-171. ACM, (2011)

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Towards Gesture Based Exploration of an Information Space on a Large-Screen Public Display.. University of Sydney, Australia, (2016)base-search.net (ftunivsydney:oai:ses.library.usyd.edu.au:2123/17060).Evaluating the Actual and Perceived Exertion Provided by Virtual Reality Games., , , and . CHI Extended Abstracts, page 3050-3057. ACM, (2017)An in-the-wild study of learning mid-air gestures to browse hierarchical information at a large interactive public display., , , and . UbiComp, page 1227-1238. ACM, (2015)Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display., , and . CHI, page 2343-2347. ACM, (2016)Firestorm: a brainstorming application for collaborative group work at tabletops., , , , and . ITS, page 162-171. ACM, (2011)Who cares about the Content? An Analysis of Playful Behaviour at a Public Display., , , , and . PerDis, page 160-165. ACM, (2014)An approach for designing and evaluating a plug-in vision-based tabletop touch identification system., , , and . OZCHI, page 373-382. ACM, (2013)Seamless and continuous user identification for interactive tabletops using personal device handshaking and body tracking., , , and . CHI Extended Abstracts, page 1775-1780. ACM, (2012)Multi-touch technology in a higher-education classroom: lessons in-the-wild., , , and . OZCHI, page 220-229. ACM, (2014)Switch: exploring the design of application and configuration switching at tabletops., , and . ITS, page 95-104. ACM, (2010)