From post

Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs).

, и . ICALT, стр. 761-763. IEEE Computer Society, (2006)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Anonymity options and professional participation in an online community of practice., и . CSCL, стр. 272-280. International Society of the Learning Sciences, (2005)The shape of the elephant: scope and membership of the CSCL community.. CSCL, стр. 205-210. International Society of the Learning Sciences, (2005)Using technology to transform communities of practice into knowledge-building communities, и . SIGGROUP Bull., 25 (1): 31-40 (2005)Changing how and what children learn in school with computer-based technologies, , , , и . The future of children, (2000)Supporting change and scholarship through review of online resources in professional development settings., и . Br. J. Educ. Technol., 36 (6): 957-974 (2005)When, Why and How do Novice Programmers Reuse Code?, , , и . Empirical Studies of Programmers, Sixth Workshop, Norwood NJ, Ablex Publishing Company, (1995)http://www.tophe.net/ESP6/ESP95Final.html -- geprüft: 26.~Juli~2005.Methodological alignment in design-based research. Educational Psychologist, 39 (4): 203--212 (2004)A multimedia interface for knowledge building and collaborative learning., и . INTERCHI Adjunct Proceedings, стр. 103-104. ACM, (1993)Design-based research in education, , и . Internet environments for science education, (2004)Privacy as information access and illusory control: The case of the Facebook News Feed privacy outcry., , , и . Electron. Commer. Res. Appl., 9 (1): 50-60 (2010)