Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities., and . IJMLO, 7 (2): 81-98 (2013)Applying Augmented Reality to a Mobile-Assisted Learning System for Martial Arts using Kinect Motion Capture., and . Int. J. Distance Educ. Technol., 14 (3): 91-106 (2016)Analysing Group Dynamics of a Digital Game-based Adventure Education Course., and . J. Educ. Technol. Soc., 21 (4): 51-63 (2018)Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies., , and . ICALT, page 207-209. IEEE Computer Society, (2013)A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning., and . IIAI-AAI, page 329-334. IEEE Computer Society, (2015)Analysis of Seven Important Studies in Research of Joyful Learning and Society., , and . DIGITEL, page 231-233. IEEE, (2010)Approaching M-learning with the Application of Instructional Pervasive Game., and . WMUTE, page 254-258. IEEE Computer Society, (2012)The Integration of Concept Mapping in a Dynamic Assessment Model for Teaching and Learning Accounting., , and . J. Educ. Technol. Soc., 17 (1): 141-153 (2014)Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan., , , , , , , , , and 5 other author(s). Res. Pract. Technol. Enhanc. Learn., (2023)Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment., , and . IIAI-AAI, page 153-158. IEEE Computer Society, (2012)