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Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera.

, , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 331-338. Springer, (2021)

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Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree., , , and . WorldCIST, volume 206 of Advances in Intelligent Systems and Computing, page 1053-1062. Springer, (2013)Simulated Environments in Architecture Education. Improving the Student Motivation., , , , , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 235-243. Springer, (2017)Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning., , , , , , and . TEEM, page 447-454. ACM, (2014)What is the question?: impact of question length and illustration support on the success and skip rates of preuniversity mock online tests., , , , and . TEEM, page 91-97. ACM, (2016)Engineering teaching methods using hybrid technologies based on the motivation and assessment of student's profiles., , , , , and . FIE, page 1-8. IEEE Computer Society, (2014)Student motivation assessment using and learning virtual and gamified urban environments., , , , , , , , and . TEEM, page 72:1-72:7. ACM, (2017)Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera., , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 331-338. Springer, (2021)Urban Gamification in Architecture Education., , , , , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 335-341. Springer, (2017)Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain., , , , , , and . HCI (24), volume 12785 of Lecture Notes in Computer Science, page 302-312. Springer, (2021)High vs. low intensity courses: student technological behavior., , , , , and . TEEM, page 77-82. ACM, (2015)