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Student motivation assessment using and learning virtual and gamified urban environments., , , , , , , , and . TEEM, page 72:1-72:7. ACM, (2017)Real-Time Dynamic Lighting Control of an AR Model Based on a Data-Glove with Accelerometers and NI-DAQ., and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 86-93. Springer, (2013)Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera., , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 331-338. Springer, (2021)Qualitative assessment of urban virtual interactive environments for educational proposals., , , , , , , , and . TEEM, page 716-722. ACM, (2018)Make World, A Collaborative Platform to Develop Computational Thinking and STEAM., , , , , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 50-59. Springer, (2017)Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree., , , and . WorldCIST, volume 206 of Advances in Intelligent Systems and Computing, page 1053-1062. Springer, (2013)Innovation in Urban Design Education., , , , , , and . TEEM, page 729-736. ACM, (2018)Simulated Environments in Architecture Education. Improving the Student Motivation., , , , , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 235-243. Springer, (2017)Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning., , , , , , and . TEEM, page 447-454. ACM, (2014)Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level., , and . TEEM, page 411-415. ACM, (2013)