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Fontana: Triggering Physical Activity and Social Connectedness through an Interactive Water Installation., , , , и . CHI Extended Abstracts, стр. 462:1-462:7. ACM, (2022)SensorBadge: An Exploratory Study of an Ego-centric Wearable Sensor System for Healthy Office Environments., , и . Conference on Designing Interactive Systems, стр. 1863-1877. ACM, (2022)The Hubs: Design Insights for Walking Meeting Technology., , и . INTERACT (4), том 12935 из Lecture Notes in Computer Science, стр. 610-629. Springer, (2021)Ivy: Reading a Critical Design for Sedentary Behavior in the Office Context., , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 7-12. ACM, (2020)ROOT: A Multidisciplinary Approach to Urban Health Challenges with HCI., , , , , и . CHI Extended Abstracts, ACM, (2019)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data Literacy., , , и . TEI, стр. 30:1-30:17. ACM, (2024)Serious Game for Wellness: A Gamified Toolkit for Enhancing Physical Activity and Well-Being in Workplace., , , и . CCHI, стр. 549-555. ACM, (2023)Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work., , , и . OZCHI, стр. 760-764. ACM, (2020)Effects of playful audio augmentation on teenagers' motivations in cooperative physical play., , , , и . IDC, стр. 43-54. ACM, (2018)Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise., , , и . INTERACT (5), том 12936 из Lecture Notes in Computer Science, стр. 471-475. Springer, (2021)