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Rumination room: a serious game to deal with disturbing thoughts.

, , , and . SeGAH, page 1-5. IEEE Computer Society, (2014)

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t-stories: improving and expanding t-words., , , , and . Advances in Computer Entertainment, page 38:1-38:5. ACM, (2015)Application of AR and VR in hand rehabilitation: A systematic review., , , , and . J. Biomed. Informatics, (2020)A Model Approach for an Automatic Clothing Combination System for Blind People., , , and . DLI, volume 366 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 74-85. Springer, (2020)Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights., , , and . HealthyIoT, volume 314 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 52-63. Springer, (2019)Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension., , and . ARTECH, page 30:1-30:8. ACM, (2019)Ifelt: accessing movies through our emotions., , and . EuroITV, page 105-114. ACM, (2011)The Role of Technologies: Creating a New Labour Market., , , , , and . WorldCIST (1), volume 930 of Advances in Intelligent Systems and Computing, page 176-184. Springer, (2019)Rumination room: a serious game to deal with disturbing thoughts., , , and . SeGAH, page 1-5. IEEE Computer Society, (2014)Classification algorithms for body posture., , , , , and . SeGAH, page 1-6. IEEE Computer Society, (2017)MyEyes-automatic combination system of clothing parts to blind people: First insights., , , , and . SeGAH, page 1-5. IEEE Computer Society, (2017)