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Другие публикации лиц с тем же именем

Pocket Game Jams: a Constructionist Approach at Schools., , , , и . MobileHCI Adjunct, стр. 1207-1211. ACM, (2015)The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design., , , и . CoRR, (2020)Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education., , , , и . eHealth, том 212 из Studies in Health Technology and Informatics, стр. 182-189. IOS Press, (2015)Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts., , , , и . FIE, стр. 1-9. IEEE, (2020)Exploring Making in Schools: A Maker-Framework for Teachers in K12., , и . FabLearn/MakeEd, стр. 7:1-7:6. ACM, (2022)The learning value of game design activities: association between computational thinking and cognitive skills., , , , и . WiPSCE, стр. 19:1-19:4. ACM, (2020)A Customised App to Attract Female Teenagers to Coding., и . CoRR, (2019)The "Making at School" Project: Planning Interdisciplinary Activities., , и . ITiCSE (2), стр. 624. ACM, (2022)Beliefs and Expectations of Primary Student Teachers in Informatics., , и . WiPSCE, стр. 16:1-16:4. ACM, (2022)"RemoteMentor" Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons., , , , и . HCI (25), том 12205 из Lecture Notes in Computer Science, стр. 547-567. Springer, (2020)