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Empowering Interventions for Persons with Neurodevelopmental Disorders through Wearable Virtual Reality and Bio-sensors.

, , , , , and . CHI Extended Abstracts, ACM, (2018)

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Social MatchUP -: a Memory-like Virtual Reality Game for the Enhancement of Social Skills in Children with Neurodevelopmental Disorders., , , , , and . CHI Extended Abstracts, ACM, (2018)Exploiting the Integration of Wearable Virtual Reality and Bio-Sensors for Persons with Neurodevelopmental Disorders., , , , , and . AIVR, page 149-152. IEEE Computer Society, (2018)XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours., , , , and . ICWE, volume 10360 of Lecture Notes in Computer Science, page 507-519. Springer, (2017)Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality., , , , and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)Empowering Interventions for Persons with Neurodevelopmental Disorders through Wearable Virtual Reality and Bio-sensors., , , , , and . CHI Extended Abstracts, ACM, (2018)Wearable Immersive Virtual Reality for Children with Disability: a Case Study., , , , and . IDC, page 478-483. ACM, (2017)Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders., , , , and . IDC, page 431-437. ACM, (2017)Designing Wearable Immersive "Social Stories" for Persons with Neurodevelopmental Disorder., , , , and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 517-529. Springer, (2018)