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Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives., , , , , and . Comput. Animat. Virtual Worlds, (2018)Scheduling and optimisation of batch plants: model development and comparison of approaches., , , and . Int. J. Comput. Appl. Technol., 49 (3/4): 227-238 (2014)Challenges and Perspectives of Procedural Modelling and Effects., , and . IV, page 543-550. IEEE Computer Society, (2010)Injecting Commonsense Knowledge into Prompt Learning for Zero-Shot Text Classification., , , , and . ICMLC, page 427-432. ACM, (2023)Distributed Temperature Monitoring Network with Low Power Consumption and Severe Environment Resistant., , , and . CCEAI, page 126-131. ACM, (2023)Enhancing Text Comprehension via Fusing Pre-trained Language Model with Knowledge Graph., , , and . ACAI, page 353-360. ACM, (2023)Enhanced LoRaWAN RSSI Indoor Localization Based on BP Neural Network., , and . ICISCAE (IEEE), page 190-195. IEEE, (2021)Improve Transparency and Credibility of Students' Educational Records using School Operated Blockchain System., , , , , and . ICICT, page 266-269. IEEE, (2021)Learning to segment using machine-learned penalized logistic models., and . CVPR Workshops, page 58-65. IEEE Computer Society, (2009)Matching multiple elements in grid databases: A practical approach., , , and . ICDIM, page 757-762. IEEE, (2008)