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User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games.

, , and . VR Workshops, page 842-843. IEEE, (2022)

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Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking., , , and . Sensors, 20 (18): 5031 (2020)Using augmented reality for rapid prototyping and collaborative design to model 3D buildings., , and . CHINZ, page 117-120. ACM, (2011)Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop., , , and . 3DUI, page 155-156. IEEE Computer Society, (2012)Vibro-tactile Feedback for Dial Interaction using an Everyday Object in Augmented Reality., , , and . VR Workshops, page 909-910. IEEE, (2023)Physically interactive tabletop augmented reality using the Kinect., , and . IVCNZ, page 210-215. ACM, (2012)ARMicroMachines: natural interaction with augmented reality scenes., and . CHINZ, page 99. ACM, (2012)Hue variance prediction - an empirical estimate of the variance within the hue of an image., , and . VISAPP (1), page 5-9. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Optical-Flow Perspective Invariant Registration., and . DICTA, page 92-98. IEEE Computer Society, (2011)KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing., , and . ISMAR, page 289-290. IEEE Computer Society, (2013)Augmented reality micromachines., , and . SIGGRAPH Asia Emerging Technologies, page 21:1. ACM, (2011)