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Size Does Matter: An Experimental Study of Anxiety in Virtual Reality.

, , , and . VRST, page 73:1-73:2. ACM, (2022)

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Using GIS to develop a mobile communications network for disaster-damaged areas., , , , , , , and . Int. J. Digit. Earth, 7 (4): 279-293 (2014)Robust Foreground Extraction Technique Using Gaussian Family Model and Multiple Thresholds., , , , and . ACCV (1), volume 4843 of Lecture Notes in Computer Science, page 758-768. Springer, (2007)ConvLSTM based Estimation Method of Incision Trajectory with Electric Knife by Connecting Restored Thermal Sources., , and . EMBC, page 3487-3491. IEEE, (2021)From inside and outside: immersive 3D video generation., , , and . SIGGRAPH Research Posters, page 151. ACM, (2006)SAR2OPT: Image Alignment Between Multi-Modal Images Using Generative Adversarial Networks., , and . IGARSS, page 923-926. IEEE, (2019)Omnidirectional Neural Radiance Field for Immersive Experience., , , , and . VR Workshops, page 740-741. IEEE, (2022)Interactive e-Book Linking Text and Multi-View Video., , , and . GCCE, page 813-817. IEEE, (2020)Camera Motion Generation Method Based on Performer's Position for Performance Filming., , , and . GCCE, page 957-960. IEEE, (2023)Detection of Hitting Point Area Using Footwork Trajectory in Badminton Video., , , , , and . GCCE, page 74-78. IEEE, (2022)Cinematized Reality: Cinematographic 3D Video System for Daily Life Using Multiple Outer/Inner Cameras., , , and . CVPR Workshops, page 168. IEEE Computer Society, (2006)