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Perspectives on personal learning environments held by vocational students., , , , , and . Comput. Educ., 58 (2): 732-739 (2012)Adaptive techniques in e-Learning for transnational programs., , , , , , , , and . TEEM, page 879-884. ACM, (2019)Promoting Education for Sustainable Development by Using ICT Enhanced Problem Based Learning in a Developing Country., , , and . T4E, page 98-104. IEEE Computer Society, (2012)In Search of the Point-of-Contact: Contextualized Technology Refreshes ICT Teaching in Tanzania., , , and . ICALT, page 983-987. IEEE Computer Society, (2005)"Let's do this together and see what we can come up with!" : Teachers' Views on Applying Game-based Pedagogy in Meaningful Ways, , and . (2015)Effects of Using Standing Versus Sitting Workstations on the Well--Being at Work of Software Professionals., , , , and . Bled eConference, page 18. (2016)How a contextualized curriculum work in practice., and . Koli Calling, page 119-121. ACM, (2008)"CodeInnova": A Unified Framework for Teaching Programming and Computational Thinking In Primary Schools., , , and . Koli Calling, page 35:1-35:3. ACM, (2021)School of Digital Wizards: Exploring the Gamification User Types in a Blended IT Course., , , , , , and . FIE, page 1-5. IEEE, (2022)Simputer as a Platform for ICT Education in Tanzania., , , and . ICALT, IEEE Computer Society, (2004)