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From Memoria Futura to i2TV: A Technological Framework and Two Models for New Forms of Cultural Participation and Production in Mixed Realities., , , , , and . ICHIM (1), page 27-41. Archives & Museum Informatics, Pittsburgh, PA, USA, (2001)A Design Framework for Adaptive Gamification Applications., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)Toward a Design Theory of User-Centered Score Mechanics for Gamified Competency Development., , and . Inf. Syst. Manag., 40 (1): 2-28 (2023)Multiperspektivische Wissensvisualisierung für Wissensaustausch in heterogenen Community-Netzwerken.. Wirtschaftsinformatik (2), page 611-. Universitaetsverlag Karlsruhe, (2007)Exploring gamified persuasive system design for energy saving., , and . J. Enterp. Inf. Manag., 33 (6): 1337-1356 (2020)Building the social graph of the History of European Integration: A pipeline for the Integration of Human and Machine Computation., , , , , , , , , and 5 other author(s). DH, Alliance of Digital Humanities Organizations (ADHO), (2014)Towards a User-centered Ubiquitous Customer Feedback Elicitation Framework., and . ICEIS (3), page 269-272. SciTePress, (2012)SoHuman 2014 - 3rd International Workshop on Social Media in Crowdsourcing and Human Computation - Introduction - Theme: Socially-Aware Crowdsourcing - The Value of the Human Touch., , , , , , and . SocInfo Workshops, volume 8852 of Lecture Notes in Computer Science, page 417-420. Springer, (2014)Entwicklung mobiler Anwendungen für situatives Wissen in der Medizin., , and . MuC (Workshopband), page 247-260. Oldenbourg Verlag, (2012)The History of Europe App - A pipeline for Humanist-Machine Interaction in the Digital Humanities., , , , , , , , , and 5 other author(s). DHd, (2014)