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User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour., , , and . ArtsIT, volume 479 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 239-252. Springer, (2022)Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs., , , , , , , , , and . CHI Extended Abstracts, page 111:1-111:5. ACM, (2022)Towards a Design Space for Shadows as Ambient Displays., and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 509-512. Springer, (2021)VäriWig: Interactive Coloring Wig Module., and . ISWC, page 166-169. ACM, (2021)Demonstrating a Memory Orb - Cylindrical Device Inspired by Science Fiction., , and . MUM, page 239-241. ACM, (2021)Exploring a Textile-based Shadow Lamp Display Incorporating Shape Memory Alloys., , , and . MUM, page 131-136. ACM, (2021)Cough Activated Dynamic Face Visor., , , and . AHs, page 295-297. ACM, (2021)Using Body Tracking for Involving Museum Visitors in Digital Storytelling., and . AHs, page 304-306. ACM, (2021)Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships., , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 103-123. Springer, (2019)Price tags, maps, recipes: mobile phone photos for functional purposes, , , and . Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, page 41--44. ACM, (2012)