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Experiences in reading detection with EEG signals., , , и . SAC, стр. 1236-1237. ACM, (2010)A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students., , , , , , , , и . SEGAH, стр. 1-6. IEEE, (2021)Designing Computer Support for Content Analysis: A Situated Use of Video Parsing and Analysis Techniques., , , и . Multim. Tools Appl., 7 (3): 159-180 (1998)Development of a biosignals framework for usability analysis., , и . SAC, стр. 156-157. ACM, (2009)Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR)., , , , и . SeGAH, стр. 1-7. IEEE, (2022)Development of a Virtual Reality Escape Room Game for Emotion Elicitation., , , , , и . Inf., 14 (9): 514 (2023)Relevance of EEG input signals in the augmented human reader., , , и . AH, стр. 5. ACM, (2010)A tool for mental workload evaluation and adaptation., и . AH, стр. 138-141. ACM, (2013)Atlastic Reputation AI: Four Years of Advancing and Applying a SOTA NLP Classifier., , , , , , и . DSAA, стр. 1-2. IEEE, (2021)Kitchen Robots: The Importance and Impact of Technology on People's Quality of Life., , , , , и . WorldCIST (2), том 931 из Advances in Intelligent Systems and Computing, стр. 186-197. Springer, (2019)